Plasma Shotgun
Alien plasma, shotgun spread, zero apologies.
The Plasma Shotgun is a close-range firearm in Saints Row IV, belonging to the plasma weapon family introduced with the game's alien-invasion setting. Where earlier Saints Row titles featured conventional ballistic shotguns, the Plasma Shotgun swaps lead pellets for superheated plasma bolts, delivering a spread of energy rounds that punch through alien armor with characteristic over-the-top force.
It occupies the shotgun slot in the player's loadout, meaning it competes with other shotgun variants for the same equipment slot. As a plasma-tier weapon, it sits above standard ballistic shotguns in the weapon hierarchy and is part of the broader alien-technology arsenal the Super Saints can wield across the 3rd Ward.
- Game
- Saints Row IV (2013)
- Weapon type
- Shotgun
- Category
- Plasma (alien-tech) weapons
- Setting
- 3rd Ward during the alien invasion
- Aesthetic role
- Close-range alien-tech alternative to ballistic shotguns
Lore & Background
When the Vindicators' invasion turned the 3rd Ward into a warzone, the Saints found themselves surrounded by alien weaponry littering every street. The Plasma Shotgun is one such relic of Vindicator technology, repurposed by the Saints as a close-quarters brawler. Its design is unmistakably non-human: a chunky, angular housing with glowing energy channels where a conventional barrel and pump-action would sit, and a stock that seems more like a structural brace than a shoulder rest.
In the narrative logic of Saints Row IV, the Saints are no longer ordinary criminals but Super Saints, capable of wielding energy weapons that would incinerate a normal human. The Plasma Shotgun fits that escalation: it is the kind of weapon that makes mowing down a squad of Vindicator drones feel less like a firefight and more like a demolition. The spread of plasma bolts gives it a slightly less precise profile than a focused plasma rifle, rewarding the player for getting in dangerously close and letting the energy do the talking.
Within the Saints' aesthetic, the Plasma Shotgun represents the franchise's signature blend of criminal swagger and sci-fi absurdity. The Saints are not a military unit; they are street criminals who happened to get superpowers and a city full of alien guns. The Plasma Shotgun is the weapon that says, 'We are still robbing banks, we are just doing it with plasma.'
In Their Own Story
The alley behind the 3rd Ward's old armory smelled like ozone and burnt plastic. Ash, still in his Saints jacket despite the fact that his jacket was now mostly singed, racked the Plasma Shotgun with a sound like a capacitor discharging. Three Vindicator troopers rounded the corner, energy rifles up, faces locked in that flat alien stare. He didn't wait for them to finish aiming. One pump, one blast of blue-white plasma fanned out across the alley, and the troopers folded backward into the brick wall like wet cardboard. The afterglow painted the puddles electric blue. Ash exhaled, checked the charge indicator, and walked on. 'Still a shotgun,' he muttered. 'Just a *plasma* shotgun.'
Reader's Guide
The Plasma Shotgun appears in Saints Row IV (2013) as part of the plasma weapon family, which replaces conventional ballistic weapons with alien-tech equivalents across every weapon slot.
Obtained through weapon vendors in the 3rd Ward or as a reward/upgrade within the plasma weapon tier, it slots into the shotgun equipment position. As a plasma-tier weapon, it generally outperforms its ballistic shotgun counterparts in raw damage output, trading some of the tight pattern of a pump or auto shotgun for a wider, more destructive spread of energy bolts.
Its role in the Saints' aesthetic is straightforward: it is the 'we are criminals, not soldiers' answer to the Plasma Rifle. The Saints Row franchise has always leaned into ridiculousness, and a shotgun that fires glowing plasma bolts is a perfect example. It does not look like military hardware; it looks like a street weapon that got upgraded by alien engineering. Pair it with the Super Saints' ability to leap between buildings and you have a close-range brawler that rewards aggressive, in-your-face play.
Among the plasma family, the Plasma Shotgun is the most 'Saints' of the set. The Plasma Rifle is the precision tool; the Plasma Shotgun is the one you grab when you want to make a statement and leave a glowing crater in the wall behind you.
Did You Know?
- The Plasma Shotgun is part of a full plasma weapon family in Saints Row IV, where every standard ballistic slot (pistol, SMG, shotgun, rifle, sniper) has an alien-tech plasma counterpart.
- Saints Row IV's setting places the entire 3rd Ward under alien occupation, which is the in-universe justification for the Saints having access to plasma and energy weapons that would be absurd in the earlier, grounded ti
- The Saints Row franchise has consistently escalated weapon absurdity across its entries, and the Plasma Shotgun sits at the intersection of the series' two core identities: street-criminal chaos and sci-fi power fantasy.
- In Saints Row IV the player character gains superhuman abilities, making the use of energy weapons that would otherwise be lethal to the wielder narratively consistent with the 'Super Saint' concept.
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