The President
A puppet ruler of a fallen nation, controlled by the shadowy hands of corporate greed.
The President is a high-ranking political figure in the Saints Row video game franchise, appearing in Saints Row: The Third. Serving as the head of state of the United States, this character is depicted as being under the control of larger corporate entities, acting as a puppet ruler rather than an independent leader. The character represents the corrupt establishment that the 3rd Street Saints confront in their quest to take over Steelport. The narrative culminates in a direct confrontation where the fate of the nation hangs in the balance, highlighting the game's satirical take on corporate influence over government.
- Role
- Head of State
- Affiliation
- United States Government
- First Appears
- Saints Row: The Third
- Status
- Unknown
- Location
- Steelport
Lore & Background
In Saints Row: The Third, the President is the nominal leader of the United States but is revealed to be a figurehead controlled by the Syndicate and later by S.T.A.G., a paramilitary called to restore order to Steelport after the city is placed under martial law. The game's story follows the 3rd Street Saints, now celebrities with a large cult following, as they find themselves stranded in Steelport after an altercation with the Syndicate. The Saints must find new allies to help them take over the city and eliminate their rivals, including the Syndicate's three gangs: the Morningstar, the Luchadores, and the Deckers. Halfway through the game, Steelport is placed under martial law in response to increasing gang violence, and S.T.A.G. is called in, complicating matters for the Saints. The President's role is tied to this escalation, serving as a symbol of the establishment the Saints seek to overthrow. The mission structure requires missions to be played in a specific order, and the game incorporates choices into its narrative, featuring multiple possible endings.
In Their Own Story
The air inside the secure bunker was sterile and cold, a stark contrast to the chaos raging outside in Steelport. The President sat at the heavy oak desk, his hand hovering over a red button that held no real power anymore. The Syndicate's voice crackled through the comms, calm and commanding, dictating the next move of a nation that no longer existed as anything other than an asset on a balance sheet. There was no fear in the President's eyes, only a hollow resignation; he knew the Saints were coming, not to negotiate, but to burn it all down.
Reader's Guide
The President is a narrative focal point rather than a playable character or standard enemy unit. In gameplay terms, this character serves as the final objective for the main story campaign of Saints Row: The Third. Players interact with the President primarily through scripted sequences and cutscenes that advance the plot toward the game's conclusion. The encounter involves infiltrating high-security locations to reach the President, often requiring the player to defeat waves of Syndicate and S.T.A.G. forces along the way. While the President does not engage in combat directly as a boss fight in the traditional sense, their presence dictates the final mission parameters. Defeating or neutralizing the threat associated with the President is required to complete the game's storyline and unlock the true ending.
Did You Know?
- The President appears in Saints Row: The Third, which was released in November 2011.
- The President is a figurehead controlled by the Syndicate, a criminal organization consisting of three gangs: the Morningstar, the Luchadores, and the Deckers.
- Halfway through Saints Row: The Third, Steelport is placed under martial law, and a paramilitary called S.T.A.G. is called to restore order.
- The game's mission structure requires missions to be played in a specific order, and the narrative incorporates choices with multiple possible endings.
- The President is not a playable character or standard enemy unit; they appear only in scripted sequences and cutscenes.
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